New levels and multiplayer features unveiled in update video for survival racer Distance

FOR IMMEDIATE RELEASE

October 10, 2014 – Today, Refract released an update recap video unveiling new features and content from the latest beta build of Distance! Build 3153 contains four new Challenge mode levels, a new procedurally generated spectator mode, faster level restarting, and several other modifications and bug fixes.

New gameplay video: http://youtube.com/watch?v=kfRYZEY2hNQ

Official post: http://refract.com/post/99650145376/distance-beta-build-3153-released-new-video

Distance fuses the intense action of arcade racing with the exploration of a mysterious world. You control a unique car that allows you to boost, jump, rotate, and even fly through a chaotic city. In August, Distance was released as a private beta on Windows, Mac, and Linux to over 6,000 backers last month after 2 years of development. The beta currently features a short single player campaign alongside split-screen and online multiplayer modes such as Sprint, Reverse Tag, Stunt, and Soccer. It also includes a powerful level editor which is connected to Steam Workshop.

Distance will be available on Steam Early Access this fall (exact date to be announced). You can pre-order the public beta (Early Access) release of Distance and get instant access to behind-the-scenes updates! Learn more at: http://survivethedistance.com

About Refract Studios

Founded in 2012, Refract is a small Seattle-based independent video game developer. The studio was formed from developers behind several experimental, award-winning projects like Solace (IGF 2011, IndieCade 2010, PAX10 2010), Nitronic Rush (Inside Gaming Awards 2011, Indie Game Challenge 2012, Independent Propeller Awards 2012), Solstice (Sense of Wonder Night 2011, hóPLAY 2012), and others created while attending DigiPen Institute of Technology.

The team is currently developing a futuristic arcade racer called Distance as a spiritual successor to their hit student PC racing game Nitronic Rush. It was successfully Kickstarted in 2012 at over $161,000 and in early 2013 it was the first racing game to be Greenlit on Steam. Distance was also recently selected to be shown at both PAX East and PAX Prime with Indie MEGABOOTH.

Contact Info / Assets

Team contact info, social media links, and images/video of Distance (press kit): http://refractstudios.com/press

###